The Processing platform was developed in 2001 by Casey Reas and Benjamin Fry, members of the MIT Media Lab in the United States. The initial purpose was to promote the educational use of programming languages and encourage people who are not able to program. Designers and artists come to learn programming logic, so they want to create a friendly platform with a simple interface that can quickly generate image feedback with a small amount of code. Therefore, compared to other programming languages, Processing focuses more on its "drawing" ” and “interactive” features allow ordinary people to exert their ability to create digital art. Unexpectedly, after its launch, it became very popular. After more than ten years of vigorous development, promotion and accumulation, Procssing has significantly improved and improved its visual arts and technological performance. Today, there are tens of thousands of students around the world. Artists, designers, researchers and amateurs are using Processing for creation, teaching, prototype development and various interactive experiments. There are also many exciting cases of commercial applications.
The exposure of Taiwanese high school art class students to multimedia creation courses is relatively underdeveloped. This cross-disciplinary course specially invited Professor Wang Liansheng, the 2019 National Opera House resident artist, to teach across the knife, hoping to combine technology and art in creation. concepts, allowing children to have a preliminary understanding of technological art creation and programming language programming.